[ad_1] There are a whole lot of misconceptions in the case of Assault Velocity and DPS. For some cause most gamers closely lean in the direction of bigger harm numbers in the case of DPS optimisation and whereas there are causes for it, it isn’t all the time optimum. Right now we want to spend a while diving into Dota 2 AS and DPS mechanics and clear some misunderstandings associated to them. A single level of AS is the same as a single level of Injury. Form of, because it all depends upon relative quantities of AS and Injury. To…
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